
With a 5 km radius, couldn't the smartbomb camper just hug the gate? You need to be within 2.5km of a gate to jump, so there'd be no way to avoid the explosion by altering the warp trajectory angle because the explosion's radius is so wide. Maybe they have a low success rate and I just got unlucky.īut I don't know if this is how it really works. But I wonder how they account for different warp speeds - I was in a frigate at ~7.5 AU/s, but what if I had been in a 12 AU/s travelceptor, or something slower? It seems like a lot of variance in arrival time so they'd have to activate them at precisely the right time to get their freebie kill. This means these camps can be easily avoided by warping to another celestial first and then to the gate. My guess is that these work like bubble camps in null - the camper waits in between two gates and when they expect someone to arrive they activate their bombs (the gate I warped from had a hostile Osprey just chilling next to it - I thought they were the usual knuckle-dragging F1 bot but now I think it may have been a lookout). I've read up on smartbombs and know the large ones have a ~5 km radius and are activated modules. I've skirted these kinds of traps before in weaker fits and survived with hull damage, but this is the first one that actually one-shot my ship and my pod simultaneously (I didn't even know that was possible).

I checked the killmail and it was caused by a large smartbomb, three of them: two to kill my ship and a third to kill my pod. No warning, no explosion, no time to react, not even a slow zoom on my frozen corpse.

I left the gate fine, but as soon as I arrived on grid at the gate I was warping to my screen went black and I was suddenly back in my home station. I was in an insta-align Dramiel with 4000 EHP. I was just OMW to Sumar and cut through low-sec.
